These are a growing series of articles on how to apply accessible computer games in a learning environment.
This article discusses the use of computer games in learning, rehabilitation and maintenance. It also discusses accessibility issues and how to select and use an appropriate game for the client, student or elderly person.
This article discuses the two roles that computer games play in brain training. It reviews the availability of accessible brain training games and how to use them.
Applying Accessible Computer Games to Cognitively Impaired Children
Forthcoming.
Learning through Accessible Games for the Deaf and Hearing Impaired
Forthcoming.
Using Accessible Games for Persons who are Motion Impaired
Forthcoming.
Learning through Accessible Games for the Blind and Visually Impaired
Forthcoming.
Using Accessible Games with Persons who are Color Blind
Forthcoming.
Using Accessible Games in a Home-Based Educational Environment
Forthcoming.
All of these articles were written by Eleanor Robinson, Chief Operating Officer, 7-128 Software.
Mrs. Robinson is a former college instructor, state Bureau Chief for health care facilities, and health care consultant for elder care facilities. She currently designs and codes accessible computer games.