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Barrie Elliswww.OneSwitch.org.uk |
Barrie Ellis is an expert in accessible games for physically disabled adults.
He has 15 years of experience working with learning and physically disabled adults, including those with severe disabilities.
He has promoted accessible gaming at the UK Classic Gaming Expo.
He founded and currently operates OneSwitch, a website aimed at
providing information on assistive technology products for people able
to use a single button.
He currently works alongside the accessible gaming charity, Special
Effect, in bringing games to all children.
He is active in the IGDA Game Accessibility SIG.
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Peter Verhoevenwww.magnifiers.org/ |
Peter Verhoeven is an expert in screen magnifiers.
He has
over 8 years of experience evaluating and recommending screen
magnifiers. He currently works as a project manager for a world leader
in the Information and Communications Technology industry.
He founded and currently operates Screen Magnifiers, a non-profit
independent organization whose objective is to provide free information
about software and hardware to improve access to computers, information
and the Internet by people with vision problems.
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Mark Barletioo@ablegamers.com |
Mark Barlet is an expert in computer game accessibility, especially motion impairment.
He
has over 15 years of professional software experience. He is a disabled
American veteran who has lead development efforts for the United States
government, major online retailers and international web operations.
He currently manages Quality Assurance for a software company.
He founded and operates the AbleGamers Web site, dedicated to all forms of accessiblity in computer games.
He is active in the IGDA Game Accessibility SIG.
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Thomas Westinthomas@pininteractive.com |
Thomas Westin is an expert in audio computer games.
He is a co-founder of Pin Interactive, developer of the award-winning blind-accessible Terraformers game.
He co-founded the Game Accessibility SIG of the International Game Developers Association
and has spoken at numerous conferences.
He is currently a lecturer and tutor at Stockholm University,
where he is developing a general model for implementing existing game accessibility design patterns an guidelines.
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Thomas Wardtward@usagames.com |
Thomas Ward is an expert in computer games for people who are blind.
He has 10 years of software engineering experience in a wide variety of languages and platforms.
He is founder and CEO of USA Games, developers of blind-accessible
games, moderates the Audyssey.org forum, and is active in the open
source accessibility community.
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Darkdark@xgam.org |
Luke Hewitt is widely known on the Web by his handle, Dark. He is
an expert in games for people who are blind or visually impaired.
He has been playing computer games since his first Atari at age 4.
He has consulted for computer game developers on how to make their games blind-accessible.
He currently moderates the AudioGames.net forum and is a PhD candidate at Durham University, England.
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Eelke Folmereelke.folmer@gmail.com |
Eelke Folmer is an expert in accessible computer games, including
Blind, Vision Impaired, Color Blind, and Motion Impaired issues. He is
also an expert in MMO's and virtual worlds.
He has held software engineering positions in academic and industry for 10 years,
including work on the European Union Software Architecture for Usability project.
He has been published in a variety of academic, industry, and popular media.
He is currently an Assistant Professor of Computer Science and Engineering at the University of Nevada, Reno.
He is active in the IGDA Game Accessibilty SIG.
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Michelle Hinnhinn@uiuc.edu |
Michelle Hinn is an expert in multimedia usability, with an emphasis on accessible computer use in education.
She has 13 years of academic and industry software experience including Xbox usability testing at Microsoft.
She has given many presentations on, and is widely published in the use of computers in education.
She is the current Chairperson of the IGDA Game Accessibility SIG and
on the editorial board for the ACM Computers in Entertainment magazine,
while completing her PhD in Educational Psychology.
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Eleanor Robinsoneleanor@7128.com |
Eleanor Robinson is an expert in accessible computer games for seniors and the cognitively impaired.
She is a former Marine Officer, college instructor, Chief of the New
Hampshire Bureau of Health Facilites Administration, and consultant on
elder living facilities.
She is currently Chief Operating Officer for 7-128 Software, where she designs and codes accessible computer games.
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John Bannickjbannick@7128.com |
John Bannick is an expert in user interfaces.
He is a former Air Force Officer with 30 years of professional software engineering experience.
He is currently Chief Technical Officer for 7-128 Software, where he designs and codes accessible computer games.
He is an active member of the IGDA Game Accessibility SIG,
the ACM Accessibility and Human Computer Interaction SIGs,
the Boston Visually Impaired and Blind Users Group,
and the Boston Voice Users Group.
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Veli-Pekka Tätilävtatila@gmail.com |
Veli-Pekka Tätilä is an expert in computer games for the visually impaired.
He has been playing computer games that are accessible to the visually impaired for 10 years.
His detailed and extensive analyses of visual impairment accomodations are seen on many forums throughout the Web.
He recently completed his graduate studies at the University of Oulu, Finnland.
His research focuses on the efficiency of the keyboard interface in desktop graphical user interfaces for screen reader users.
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Richard van Tolrichard.vantol@kmt.hku.nl |
Richard van Tol is an expert in the audio aspects of accessible games.
He has 8 years of experience in the field of game accessibility.
He co-founded AudioGames.net and managed game-accessibility.com, two leading Web communities, and worked on the Game Accessibility Project for the Bartimeus Accessibility Foundation. He has developed blind-accessible games. He is active in the IGDA Game Accessibility SIG.
He currently is an accessibility researcher, audio game designer, and PhD candidate at the University of Portsmouth, England. He teaches game audio design at the Utrecht School of Arts.
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Robert Florioarthit73@cablespeed.com |
Robert Florio is an expert in motion-impaired accessible games.
He has 4 years of experience in the field of game accessibility.
He is a frequent speaker on motion impairment issues, particularly related to accessible games. He is a professional artist who paints and is degreed in Game Art and Design. He maintains a Web site, www.robertflorio.com, about art and game accessibility. He is active in the IGDA Game Accessibility SIG.
He currently is working on a game project for Acclaim Games.
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